Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
What does this means: "Transforms that are used once in a screen can now be defined inline.".
An example maybe? Also it's possible to set variables inside a screen means that what I was doing now works? like using $foo=True inside a screen would set that variable? thanks
jack_norton wrote: ↑Sat Nov 10, 2018 2:58 am
What does this means: "Transforms that are used once in a screen can now be defined inline.".
An example maybe?
Also it's possible to set variables inside a screen means that what I was doing now works? like using $foo=True inside a screen would set that variable? thanks
PyTom wrote: ↑Fri Nov 09, 2018 11:53 pm
Transforms that are used once in a screen can now be defined inline.
It is now possible to set variables inside a used screen
This is amazing!!!!
You have no idea how much I've wished for this features to exist, one of the very few things I found tedious while writing screens was the need to create named external one-time-only transforms for every single displayable. This is going to make our lives so much easier.
Being able to set variables inside used screens also sounds like it will be very useful!
Thank you to all the people that contribute to Ren'Py development, I can't thank you enough for your awesome work and dedication!!
This fixes a bug that would likely cause a built game to error out (because script_version was being checked incorrectly.) It also fixes a bug that was triggered when showing certain layered images.
Lastly, I merged a ton of translations. This release has updates for French, German, Korean, Russian, and Simplifed Chinese.
Check it out so I can release this weekend. And thanks to everyone who's tested - having those two problems reported before release really benefits everyone.
You can get the prerelease by updating to in in the launcher. Downloads of 7.1.2 can be found at:
DannX wrote: ↑Tue Nov 13, 2018 1:34 pm
This is amazing!!!!
You have no idea how much I've wished for this features to exist, one of the very few things I found tedious while writing screens was the need to create named external one-time-only transforms for every single displayable. This is going to make our lives so much easier.
I also often encountered such a problem and was glad to solve it.
Write what things would be interesting to you in Ren'Py, maybe we just can’t imagine this.