[SOLVED] Ingame Timer
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[SOLVED] Ingame Timer
I was curious about making total time spent in game and couldn't find any info about it. I wanted this timer to be persistent as well, so it won't reset every time I close the game.If there's someone who knows and can help I would be pleased, thanks.
Last edited by AikoYamamoto on Sun Nov 11, 2018 12:21 pm, edited 1 time in total.
- trooper6
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Re: Ingame Timer
You may want to experiment around with this: https://www.renpy.org/doc/html/other.ht ... me_runtime
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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Re: Ingame Timer
Unfortunately, "(It does not count time spent in the main or game menus.)". I need those too :/trooper6 wrote: ↑Sun Nov 11, 2018 12:07 pm You may want to experiment around with this: https://www.renpy.org/doc/html/other.ht ... me_runtime
- IrinaLazareva
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Re: Ingame Timer
Thank you so muchIrinaLazareva wrote: ↑Sun Nov 11, 2018 12:16 pm http://renpyfordummies.blogspot.com/201 ... -post.html
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