Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Pent
Newbie
Posts: 12 Joined: Wed Apr 04, 2018 2:37 pm
Completed: Project N (Not public), Project N 2 (Not Public)
Projects: Project N, Project N 2, Project G
Contact:
#1
Post
by Pent » Tue Nov 13, 2018 2:16 pm
I wanted to create something;
If the player clicks on all (in this case, 2) defined hotspots, the game advances to the next part:
Code: Select all
screen bat:
imagemap:
ground "black.png"
hover "hover.png"
hotspot (50, 50, 80, 75) clicked SetVariable("hit1",True)
hotspot (500, 500, 80, 75) clicked SetVariable("hit2",True)
if hit1 and hit2 == True:
jump chapter1
I get the following error:
Code: Select all
File "game/script.rpy", line 586: u'jump' is not a keyword argument or valid child for the imagemap statement.
jump chap1
I tried using
but I got the same error.
I don't really know where my mistake is.
Per K Grok
Miko-Class Veteran
Posts: 882 Joined: Fri May 18, 2018 1:02 am
Completed: the Ghost Pilot, Sea of Lost Ships, Bubbles and the Pterodactyls, Defenders of Adacan Part 1-3, the Phantom Flyer
itch: per-k-grok
Location: Sverige
Contact:
#2
Post
by Per K Grok » Wed Nov 14, 2018 2:28 am
Pent wrote: ↑ Tue Nov 13, 2018 2:16 pm
I wanted to create something;
If the player clicks on all (in this case, 2) defined hotspots, the game advances to the next part:
Code: Select all
screen bat:
imagemap:
ground "black.png"
hover "hover.png"
hotspot (50, 50, 80, 75) clicked SetVariable("hit1",True)
hotspot (500, 500, 80, 75) clicked SetVariable("hit2",True)
if hit1 and hit2 == True:
jump chapter1
I get the following error:
Code: Select all
File "game/script.rpy", line 586: u'jump' is not a keyword argument or valid child for the imagemap statement.
jump chap1
I tried using
but I got the same error.
I don't really know where my mistake is.
I think this would work but I have not tested it.
Code: Select all
if hit2:
hotspot (50, 50, 80, 75) clicked Jump("chapter1")
else:
hotspot (50, 50, 80, 75) clicked SetVariable("hit1",True)
if hit1:
hotspot (500, 500, 80, 75) clicked Jump("chapter1")
else:
hotspot (500, 500, 80, 75) clicked SetVariable("hit2",True)
Pent
Newbie
Posts: 12 Joined: Wed Apr 04, 2018 2:37 pm
Completed: Project N (Not public), Project N 2 (Not Public)
Projects: Project N, Project N 2, Project G
Contact:
#3
Post
by Pent » Thu Nov 15, 2018 1:50 pm
Per K Grok wrote: ↑ Wed Nov 14, 2018 2:28 am
Pent wrote: ↑ Tue Nov 13, 2018 2:16 pm
I wanted to create something;
If the player clicks on all (in this case, 2) defined hotspots, the game advances to the next part:
Code: Select all
screen bat:
imagemap:
ground "black.png"
hover "hover.png"
hotspot (50, 50, 80, 75) clicked SetVariable("hit1",True)
hotspot (500, 500, 80, 75) clicked SetVariable("hit2",True)
if hit1 and hit2 == True:
jump chapter1
I get the following error:
Code: Select all
File "game/script.rpy", line 586: u'jump' is not a keyword argument or valid child for the imagemap statement.
jump chap1
I tried using
but I got the same error.
I don't really know where my mistake is.
I think this would work but I have not tested it.
Code: Select all
if hit2:
hotspot (50, 50, 80, 75) clicked Jump("chapter1")
else:
hotspot (50, 50, 80, 75) clicked SetVariable("hit1",True)
if hit1:
hotspot (500, 500, 80, 75) clicked Jump("chapter1")
else:
hotspot (500, 500, 80, 75) clicked SetVariable("hit2",True)
It didn't raise an error but no matter on which spot you click first, it goes to chapter 1.
Per K Grok
Miko-Class Veteran
Posts: 882 Joined: Fri May 18, 2018 1:02 am
Completed: the Ghost Pilot, Sea of Lost Ships, Bubbles and the Pterodactyls, Defenders of Adacan Part 1-3, the Phantom Flyer
itch: per-k-grok
Location: Sverige
Contact:
#4
Post
by Per K Grok » Thu Nov 15, 2018 4:15 pm
Pent wrote: ↑ Thu Nov 15, 2018 1:50 pm
---
It didn't raise an error but no matter on which spot you click first, it goes to chapter 1.
Did you set hit1 and hit2 to False to start with? If they already are True you would get the result that you have.
I did a quick test and the code worked fine for me.
Pent
Newbie
Posts: 12 Joined: Wed Apr 04, 2018 2:37 pm
Completed: Project N (Not public), Project N 2 (Not Public)
Projects: Project N, Project N 2, Project G
Contact:
#5
Post
by Pent » Sat Nov 17, 2018 1:37 pm
Per K Grok wrote: ↑ Thu Nov 15, 2018 4:15 pm
Pent wrote: ↑ Thu Nov 15, 2018 1:50 pm
---
It didn't raise an error but no matter on which spot you click first, it goes to chapter 1.
Did you set hit1 and hit2 to False to start with? If they already are True you would get the result that you have.
I did a quick test and the code worked fine for me.
Thanks a bunch, that was my mistake. It works now!
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