I do want to change the font in the game, but have an option to change it to something else. Basically you would go to the game settings (in the game) and pick your font. Is there a way to code that?
Kind of like Disaster Log C by Sofdelux Studio-- if you go to the settings, you can find an option to change the font to something easier to read.
Change Font Settings
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: Change Font Settings
One, somewhat hacky, way you could get that effect is having a variable for deciding which font to use, you could call the variable ClearFont.ArizaLuca wrote: ↑Tue Nov 13, 2018 5:23 pm I do want to change the font in the game, but have an option to change it to something else. Basically you would go to the game settings (in the game) and pick your font. Is there a way to code that?
Kind of like Disaster Log C by Sofdelux Studio-- if you go to the settings, you can find an option to change the font to something easier to read.
Code: Select all
if ClearFont==False:
m "This is all I have to say."
elif ClearFont==True:
m "{font=clear.tff}This is all I have to say.{/font}"
Re: Change Font Settings
This is actually super, super easy if you're looking to change the entire game font!
So if, let's say, you have your default font, ren'py's default, and OpenDyslexic fonts. All you'd have to do is...
In screens.rpy, find the preferences screen. There should be a section that basically says 'add more options here'. Then, put:
Next, go ahead and comment out define gui.text_font, define gui.name_text_font, and define gui.interface_text_font in the gui.rpy. Then find a spot to add:
Here's the documentation: https://www.renpy.org/doc/html/gui_adva ... ml#example
Of course, there are a few things to keep in mind...
1 - Your fonts should be roughly the same size. Some fonts are unreadable at 12, whereas others look really big. Your fonts should all about line up at each size or this won't work.
2 - If your interface and name are different fonts from the in-game text, then you can take away the 'name' and 'interface' and not comment out the originals.
3 - You have to have font size as a different option; I've seen no way to combine options (maybe someone else knows how to do that?) which would, in that case, take care of #1
4 - You could do this with as many options as you wanted to add, including stuff not involving the gui [take away the 'gui' prefix (SetPreference)] and you could make it toggleable instead of options (TogglePreference).
So if, let's say, you have your default font, ren'py's default, and OpenDyslexic fonts. All you'd have to do is...
In screens.rpy, find the preferences screen. There should be a section that basically says 'add more options here'. Then, put:
Code: Select all
vbox:
style_prefix "radio"
label _("Font Choice")
textbutton _("Default") action gui.SetPreference("font", "yourfonthere.ttf")
textbutton _("DejaVu Sans") action gui.SetPreference("font", "dejavusans.ttf")
textbutton _("OpenDyslexic") action gui.SetPreference("font", "OpenDyslexic.otf")
Code: Select all
define gui.text_font = gui.preference("font", "yourfonthere.ttf")
define gui.name_text_font = gui.preference("font", "yourfonthere.ttf")
define gui.interface_text_font = gui.preference("font", "yourfonthere.ttf")
Of course, there are a few things to keep in mind...
1 - Your fonts should be roughly the same size. Some fonts are unreadable at 12, whereas others look really big. Your fonts should all about line up at each size or this won't work.
2 - If your interface and name are different fonts from the in-game text, then you can take away the 'name' and 'interface' and not comment out the originals.
3 - You have to have font size as a different option; I've seen no way to combine options (maybe someone else knows how to do that?) which would, in that case, take care of #1
4 - You could do this with as many options as you wanted to add, including stuff not involving the gui [take away the 'gui' prefix (SetPreference)] and you could make it toggleable instead of options (TogglePreference).
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