Preferably, I'd like the main menu to be 'dialog-orientated'--i.e., no menu buttons to press. I assume that, since the load screen is a screen defined in screens.py, there should be a way to call it in this context. If not, using textbuttons wouldn't be the end of the world.
Right now this is my basic code...
Code: Select all
label main_menu:
'Have I seen you around here before?'
menu:
'Yes.':
# This is where I would want to call the load screen.
ShowMenu('load')
'No, I'm new.':
# Using return in the main menu *should* start the game at the start label
return
I'm guessing there's probably an obvious solution to this but I just can't figure it out... I think most of the methods I'm trying are outdated in some way. Or maybe I'm just forgetting something really small and simple.
Any ideas?