Code: Select all
label yukiscene:
scene yuki room with Dissolve(2.0)
"After a long, tedious walk and a less-than-pleasant encounter with a stray dog, we finally end up in Yuki's house."
"It's a tidy little place. Most of the house, in fact, looks entirely undisturbed."
"Even the dishes are stored away as if they've never been touched. Looking closer, there seems to be dust gathering on the front side of the dish cabinets."
"Weird."
show yuki neutral with Dissolve(0.3)
y "So! Would you like something to drink?"
I had nearly identical code earlier, for example, with the same sprite and all:
Here:
Code: Select all
scene classroom with Dissolve(0.65)
"A final, resounding bell tells me that my doom is impending and my fate is coming to an end."
"I close my math textbook with a thud and shove it as far into my bag as it'll go."
"Man, I've had this backpack since I was a baby...it really has held up."
"Wish I had someone to pass it on to after I die in an hour or two."
u "Hey, [player_name]! Why so down, huh?"
"I look up and am immediately greeted with a glittering smile and a fluffy pink bow."
show yuki neutral with Dissolve(0.5):
xpos 0
ypos 0
What is HAPPENING and can someone PLEASE help me out????
(PS: I thought it was an issue of "too many scene statements, not enough labels", since I had two scene statements in one label. I was very wrong, though, as the png background still just shows up and now I have more labels. Great. -_-)