Code: Select all
personX "hello, how are you?"
jumpReturn dialogue50
personX "i'm doing great.
label dialogue50:
personY: "i'm good and you?"
Result:
personX: "hello, how are you?"
personY: "I'm good and you?"
personX: "I'm doing great."
But why do I need this functionality? I want to avoid repeating the same lines of say dialogue during branching dialogue options.
Code: Select all
background image [standing in front of each other]
"I hate you, but I'll hug you.":
personx "I hate you, but your family."
jumpReturn hugGeneric
personx "Ok, so back to not hugging you and just hating you."
"I love you and I'll hug you.":
personx "Yes, I do care about you."
jumpReturn hugGeneric
personx "ok, back to not hugging you and just loving you."
"I'm not sure how I feel, but fine I'll hug you."
personx "I'm not sure why I'm doing this."
jumpReturn hugGeneric
personx "ok back to not hugging you and just being confused."
label hugGeneric:
background image [hugging]
personX: "this is so nice."
personY: "it sure is."
Code: Select all
background image [standing in front of each other]
"I hate you, but I'll hug you.":
personx "I hate you, but your family."
// repeating code
background image [hugging]
personX: "this is so nice."
personY: "it sure is."
// repeating code
personx "Ok, so back to not hugging you and just hating you."
"I love you and I'll hug you.":
personx "Yes, I do care about you."
// repeating code
background image [hugging]
personX: "this is so nice."
personY: "it sure is."[/b]
// repeating code
personx "ok, back to not hugging you and just loving you."
"I'm not sure how I feel, but fine I'll hug you."
personx "I'm not sure why I'm doing this."
// repeating code
background image [hugging]
personX: "this is so nice."
personY: "it sure is."
// repeating code
personx "ok back to not hugging you and just being confused."