[SOLVED] Disable skip for first playthrough, remove restriction in next playthrough

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nerupuff
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[SOLVED] Disable skip for first playthrough, remove restriction in next playthrough

#1 Post by nerupuff » Sat Dec 29, 2018 2:34 am

Hello!

The common route I'm making for a game will have a scene that acts as though the character is becoming drowsy and losing touch with reality, so the text will have a CPS of slower than the default CPS. I will apply a disable skip feature on that scene only, so I'll be using this reference: LSF Link

However, I don't want it to become unskippable forever! That will be a drag since the game may have more endings , and I don't want to have players to go through this montage all the time.

How do I activate this non-skip function for the first playthrough, but then disable it for when the player finishes 1 end and moves to replay from the start?
Last edited by nerupuff on Sat Dec 29, 2018 12:01 pm, edited 1 time in total.
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mitoky
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Re: [HELP] Disable skip for first playthrough, remove restriction in next playthrough

#2 Post by mitoky » Sat Dec 29, 2018 3:04 am

Just make another flag and check for it.

Code: Select all

default persistent.skipthis = False
and then before the scene:

Code: Select all

if not persistent.skipthis:
    $ _skipping = False
and after the scene:

Code: Select all

if not persistent.skipthis:
    $ _skipping = True
Once you cross the point in-game where the skipping should work normally afterwards, just turn the variable True and the skipping stopping will be inored from then on:

Code: Select all

$ persistent.skipthis = True

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nerupuff
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Re: [HELP] Disable skip for first playthrough, remove restriction in next playthrough

#3 Post by nerupuff » Sat Dec 29, 2018 3:38 am

Thank you for the fast response, mitoky! I appreciate it. I'll be trying this out and I'll mark this solved once I manage to get it to work. ^^
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