There's a point in my story where I want a modal to pop up displaying some information that the main character has learned through making a specific choice previously. In this case, he's chosen to research information about coffee and then before the scene ends I'd like a screen to show saying something along the lines of "Here's what you learned..." etc. I tried creating a screen like so:
Code: Select all
screen coffee_info():
modal True
text "You learned some stuff about coffee!"
Is there already a screen built in for displaying bespoke info, or is there a way I can make my own screen appear in-game?