I'm trying to figure out how to display a text input box, and require the player to enter specific text in order to continue.
I did find this page in the Ren'py documentation: https://www.renpy.org/doc/html/input.html
I've been playing around with the code there, but I don't quite understand how it works.
Any and all help would be greatly appreciated!
[SOLVED] Have player input specific text?
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Offworlder
- Regular
- Posts: 114
- Joined: Mon Aug 20, 2018 6:33 pm
- Contact:
[SOLVED] Have player input specific text?
Last edited by Offworlder on Fri Jan 04, 2019 9:38 am, edited 1 time in total.
Re: Have player input specific text?
Try
Code: Select all
label start:
"...under the keyboard I found a piece of yellow paper..."
label password_check:
"I took the note."
"Damn, I barely can read this chicken scratch - '1q2w3e4r5t' or something..."
$ res = renpy.input("Enter password:")
if res != "1q2w3e4r5t":
jump password_check
"That worked!"
- Offworlder
- Regular
- Posts: 114
- Joined: Mon Aug 20, 2018 6:33 pm
- Contact:
Re: Have player input specific text?
Thank you so much! Your suggestion is mostly working perfectly, but I did encounter one issue. I wanted new text to display if the input is wrong, and I managed to get that working correctly. However, if the player enters the correct answer the second time around instead of the first, it skips a line of dialogue that's supposed to occur and just jumps straight to the new label.
To clarify, it goes something like this:
What's the password?
CORRECT ANSWER
I think it's working!
JUMP TO NEW LABEL
What's the password?
WRONG ANSWER
Hmm, I don't think that worked. Let's try something else!
CORRECT ANSWER
JUMP TO NEW LABEL
If that makes sense. x_x
Here's my actual code:
Code: Select all
$ res = renpy.input("\"Do you think you can find a spell to get some light in here?\"")
if res != "123":
jump wrongspell1
play sound "sfx/success.ogg"
$ renpy.pause (2.0)
"\"I think it's working!\""
jump light
label wrongspell1:
"\"Okay! I'm gonna try it out!\""
play sound "sfx/failspell.ogg"
$ renpy.pause (2.0)
"\Uh...I don't think that was right. Maybe we can try something else?\""
$ res = renpy.input("What spell should I try this time?")
if res != "123":
jump wrongspell1
play sound "sfx/success.ogg"
$ renpy.pause (2.0)
"\"I think it's working!\""
jump light
label light:
scene bedroom
show vhappy
play music "music/fireplace.ogg"
with flash
Re: Have player input specific text?
Hmm, this code should work, but check the indentation
Code: Select all
label start:
"..."
$ res = renpy.input("\"Do you think you can find a spell to get some light in here?\"")
if res != "123":
jump wrongspell1
play sound "sfx/success.ogg"
$ renpy.pause (2.0)
"\"I think it's working!\""
jump light
label wrongspell1:
"\"Okay! I'm gonna try it out!\""
play sound "sfx/failspell.ogg"
$ renpy.pause (2.0)
"\Uh...I don't think that was right. Maybe we can try something else?\""
$ res = renpy.input("What spell should I try this time?")
if res != "123":
jump wrongspell1
play sound "sfx/success.ogg"
$ renpy.pause (2.0)
"\"I think it's working!\""
jump light
label light:
play music "music/fireplace.ogg"
scene bedroom
show vhappy
with flash
"?"
- Offworlder
- Regular
- Posts: 114
- Joined: Mon Aug 20, 2018 6:33 pm
- Contact:
Re: Have player input specific text?
YES! Apparently, all that I needed to do was change the indentation. xD;;
I apologize for the novice mistake, but thanks a ton for helping out!
I apologize for the novice mistake, but thanks a ton for helping out!
Who is online
Users browsing this forum: No registered users