Second, I'm wondering if there's a way to make it more obvious that PLAYER can enter text. The dialogue that appears when text should be inputted looks exactly the same as standard dialogue, with no indication of the ability to type anything. For immersion/story purposes, I want to avoid direct statements like "Type here!". Some sort of visual cue to show that typing is necessary to proceed would be ideal. Maybe either a separate text box or a blinking icon?
Any and all would be greatly appreciated! I'm completely stuck.
Here's what I've got so far:
Code: Select all
$ res = renpy.input("\"Just...let me know if you find anything, okay?\"")
if res != "123":
jump wrongspell1
play sound "sfx/success.ogg"
$ renpy.pause (1.5)
"\"I think it's working!\""
jump light
label wrongspell1:
"\"Is that a spell? Let's give it a shot!\""
play sound "sfx/failspell.ogg"
$ renpy.pause (1.5)
"\Uh...I don't think that was right. Maybe we can try something else?\""
$ res = renpy.input("I'll be waiting right here! Sorry I can't do more to help.")
if res != "123":
jump wrongspell1
play sound "sfx/success.ogg"
$ renpy.pause (1.5)
"\"I think it's working!\""
jump light