i searched on google, this forum and the documentation but i found nothing -or i completely missed it, dunno
i was wondering if the rollback button is coded in a different manner then the rest of the buttons and if there's a turnaround or i'm just this dumb
(my quick menu code)
Code: Select all
## Quick Menu screen ###########################################################
##
## The quick menu is displayed in-game to provide easy access to the out-of-game
## menus.
screen quick_menu():
## Ensure this appears on top of other screens.
zorder 100
if quick_menu:
hbox:
style_prefix "quick"
imagebutton auto "gui/button/menu_%s.png" xpos 37 ypos 397 action ShowMenu('preferences')
imagebutton auto "gui/button/log_%s.png" xpos 54 ypos 397 action ShowMenu('history')
imagebutton auto "gui/button/s_%s.png" xpos 71 ypos 397 action Rollback()
imagebutton auto "gui/button/f_%s.png" xpos 88 ypos 397 action Skip() alternate Skip(fast=False, confirm=False)
## This code ensures that the quick_menu screen is displayed in-game, whenever
## the player has not explicitly hidden the interface.
init python:
config.overlay_screens.append("quick_menu")
default quick_menu = True
style image_button:
activate_sound "music/カセットデッキボタン.mp3"