Code: Select all
build.archive("scripts", "all")
build.archive("images", "all")
build.classify("game/**.rpy", "scripts")
build.classify("game/**.rpyc", "scripts")
build.classify("game/**.jpg", "images")
build.classify("game/**.png", "images")
build.classify("game/**.ogg", "images")
build.classify("game/**.mp3", "images")
build.classify("game/**.wav", "images")
build.classify("game/**.txt", "images")
As soon as I load up the game, the main menu music plays. Which tells me that the options.rpy was read just fine. However, it seems the gui.rpy was ignored since the font was not loaded onto it. I might add that I didn't archive the font. Anyways, as soon as I hit "Start", it takes me to the default "You've created a new Ren'Py game." event. This made me assume that it also didn't read my script.rpy. However, when I click on "Load" and choose one of the various saves I made during the time I was creating and testing the code, I was able to start the story I created from there. But as I did that, none of my scenes would show, my CTC was missing, my first character would crash the game up until you had the ability to customize him, all the music and sounds still played, and images that I displayed using "show" (as opposed to "scene") still showed up (except for my CTC). It might sound a tad confusing but I created two videos to show the before and after effects. If any source code is necessary, I am more than willing to supply it, I just need some specifics as to what is needed.
EDIT: YouTube videos removed to clear up any Unlisted clutter on my project channel.