Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
recreation
Regular
Posts: 52 Joined: Sun Jul 01, 2018 8:32 am
Contact:
#1
Post
by recreation » Wed Jan 23, 2019 7:15 am
I'm trying to display a emote with styled text but always get a syntax error for (here) line 4:
Code: Select all
screen emote_m:
timer 1.0 action Hide("emote_m")
$ store.m +=1
text ("+1 {image=emotes_m.png}", drop_shadow=(2, 2), style="emote_S"):
at emote_T
transform emote_T:
yalign 0.1 # Top.
xalign 0.8 # Right.
on show:
alpha 0.0
linear 1.0 alpha 1.0
on hide:
linear 0.5 alpha 0.0
style emote_S:
size 70
color "#fff"
label start:
show screen emote_m with dissolve
Changing the line to:
Code: Select all
text "+1 {image=emotes_m.png}" style "emote_S":
doesn't work either but droping the style completely does.
How can I style this the right way?
Remix
Eileen-Class Veteran
Posts: 1628 Joined: Tue May 30, 2017 6:10 am
Completed: None... yet (as I'm still looking for an artist)
Projects: An un-named anime based trainer game
Contact:
#2
Post
by Remix » Wed Jan 23, 2019 9:02 am
try:
Code: Select all
add Text("+1 ", style="emote_S"):
at emote_T
You will need to workaround your drop_shadow thing as that is not a part of Ren'Py.
I'd suggest using 'outlines' in the style
recreation
Regular
Posts: 52 Joined: Sun Jul 01, 2018 8:32 am
Contact:
#3
Post
by recreation » Wed Jan 23, 2019 12:10 pm
Thanks it works!
Outlines will do, too.
your drop_shadow thing as that is not a part of Ren'Py.
This actually worked in a older game I made with renpy, but I used it a bit differently:
Code: Select all
show expression text("some text", drop_shadow=(somevalue)...
It's a text property.
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