The two sprites are such that they're often rotated and angled throughout the scene. Each sprite has multiple expression/clothing layers. Each layer is 1640 × 2460. All .png.
Example where the error occurs:
Code: Select all
label twins_jesse_appears:
$jessebigs ("arch","normal","talk")
$hughbigx ("nervous","left","line")
show jessebig onlayer sprites at overleft
with fade
Code: Select all
show hughbig onlayer sprites at overright with dissolve
$hughbigx ("up","shock","happy")
hugh "Got 'em!"
$jessebigx ("up","down","line")
show jessebig onlayer sprites with dissolve:
zoom 1.00
Code: Select all
transform overleft:
xpos -270
ypos -420
rotate 47
transform overright:
xpos 300
ypos -450
rotate -45
Code: Select all
# initialize side sprite
def jessebigs(brow,eye,mouth):
global jesse_brow,jesse_eye,jesse_mouth
jesse_brow,jesse_eye,jesse_mouth=brow,eye,mouth
image jessebig:
LiveComposite(
(1640,945),
(0,0), "sprites/jesse/torso.png",
(0,0), ConditionSwitch(
"persistent.jessehair == False", "sprites/blank.png",
"persistent.jessehair <> False", "sprites/jesse/bodyhair_torso.png",
),
(0,0), ConditionSwitch(
"jesse_pose=='hips'","sprites/jesse/arms_hips.png",
"jesse_pose=='cross'","sprites/jesse/arms_cross.png",
),
(0,0), ConditionSwitch(
"persistent.jessehair == False", "sprites/blank.png",
"jesse_pose=='cross'","sprites/jesse/bodyhair_arms_cross.png",
"jesse_pose=='hips'","sprites/jesse/bodyhair_arms_hips.png",
),
(0,0), ConditionSwitch(
"jesse_outfit=='shirtless'","sprites/blank.png",
"jesse_outfit<>'shirtless'","sprites/jesse/outfit_%s_%s.png"%(jesse_outfit,jesse_pose),
),
(0,0), "sprites/jesse/head.png",
(0,0), "sprites/jesse/headhair_short.png",
(0,0), ConditionSwitch(
"persistent.jessebeard == False", "sprites/blank.png",
"persistent.jessebeard == True","sprites/jesse/beard.png",
),
(0,0), "sprites/jesse/brow_%s.png"%(jesse_brow),
(0,0), "sprites/jesse/eye_%s.png"%(jesse_eye),
(0,0), "sprites/jesse/mouth_%s.png"%(jesse_mouth),
)
One player's error report:
Code: Select all
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'sprites/jesse/bodyhair_arms_hips.png'>:
File "game/script_brofinder.rpy", line 19, in script call
File "game/script_brofinder.rpy", line 143, in script call
File "game/script_brofinder.rpy", line 362, in script call
File "game/script_date_twins.rpy", line 671, in script
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script_brofinder.rpy", line 19, in script call
File "game/script_brofinder.rpy", line 143, in script call
File "game/script_brofinder.rpy", line 362, in script call
File "game/script_date_twins.rpy", line 671, in script
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\ast.py", line 613, in execute
renpy.exports.say(who, what, interact=self.interact)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\exports.py", line 1147, in say
who(what, interact=interact)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\character.py", line 877, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\character.py", line 716, in do_display
**display_args)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\character.py", line 508, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\core.py", line 2526, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\core.py", line 2883, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\core.py", line 1955, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 427, in renpy.display.render.render_screen (gen\renpy.display.render.c:6806)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2027)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\image.py", line 387, in render
return wrap_render(self.target, width, height, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\image.py", line 208, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2027)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\layout.py", line 318, in render
surf = render(self.child, width, height, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\layout.py", line 318, in render
surf = render(self.child, width, height, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\layout.py", line 1224, in render
return renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\im.py", line 473, in render
im = cache.get(self)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\im.py", line 200, in get
surf = image.load()
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\im.py", line 524, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\pgrender.py", line 162, in load_image
rv = copy_surface_unscaled(surf)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\pgrender.py", line 127, in copy_surface
rv = surface_unscaled(surf.get_size(), alpha)
File "C:\Program Files (x86)\Steam\steamapps\common\Coming Out on Top\renpy\display\pgrender.py", line 116, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__ (gen\pygame_sdl2.surface.c:2479)
error: Out of memory
Windows-8-6.2.9200
Ren'Py 6.99.12.4.2187
Coming-Out-On-Top 1.71c
Am I correct in thinking the rotates and zooms are too much for some systems? It only seems to happen to some players, and I'm not sure why (maybe their video card?) This only seems to happen if you reach this point through the longer main game, and not the shortcut. Would it help if I created a separate batch of images that are already rotated where they need to be, so Renpy doesn't need to rotate them?