Ren'Py @ 15

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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PyTom
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Ren'Py @ 15

#1 Post by PyTom » Wed Jan 30, 2019 11:08 pm

Looking at my post for the fifth anniversary of Ren'Py, I realized that today marks the fifteenth anniversary of the start of Ren'Py's development. So, I thought I would take a little time to write about that.

This morning I was reflecting on how Ren'Py has changed over the past five years or so. And weirdly, I sort of compare it to what a child goes through in their life during these same years. For the past decade, it was pretty clear what the direction of Ren'Py would be. Well, not entirely - I went off on a ton of tangents. But I had set out some goals for Ren'Py 7 years and years ago, and last year, those were finally achieved.

For me, the story of Ren'Py is the way it's coming into its own. For years, it was a project made up of mostly my own work, but it is now getting a regular stream of contributions from others - features, bug reports, even ports to platforms I never thought possible. (And that's not the only one. :X) When I first started developing Ren'Py, I thought there might be 50 games made with it, tops. As of this writing, Ren'Py has been used to make thousands and thousands of games - and even been the star of a few of them, something I never would have even thought of.

Right now, for the first time in a long time, I really have no idea where Ren'Py will be in five years, as I and others work to guide it to new places. Ren'Py's future has opened up a bit - if I had to stretch a metaphor, it's getting to the point in the teenage years where the direction of your life is no longer completely set out by your parents, and there are many places you can go. And I'm here proud of all the places Ren'Py has been, just like I am of all the places it's going. I look forward to being a part of that future.

I'd like to thank you for reading this, everyone who's worked on it with me, everyone who's found problems for me to fix (or tested and not found any), and of course, everyone who creates with Ren'Py.
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ComputerArt.Club
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Re: Ren'Py @ 15

#2 Post by ComputerArt.Club » Thu Jan 31, 2019 1:32 am

Wow!! 15 years! Thanks again for everything PyTom! We really appreciate all that you have done for us.

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Re: Ren'Py @ 15

#3 Post by sake-bento » Thu Jan 31, 2019 1:56 am

Wow, I had only been around for a year as of your 5th year post. Feels wild that it's already 15. I'm happy to see how much the community has grown over the years. Looking forward to seeing where it goes from here.

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Re: Ren'Py @ 15

#4 Post by DragoonHP » Thu Jan 31, 2019 2:46 am

Thank you for all your hard work PyTom. You are the best parent Ren'Py(eileen) and EVN community could have gotten!

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Re: Ren'Py @ 15

#5 Post by philat » Thu Jan 31, 2019 2:51 am

Man, time flies -- I've only been around for about 5 years, but even in what I remember Ren'py has come so far. Kudos and deep, deep thanks as always to PyTom and everyone else in the community who helps keep this engine growing.

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Re: Ren'Py @ 15

#6 Post by jack_norton » Thu Jan 31, 2019 5:41 am

Funny enough I started being indie more or less around 15 years ago. My only regret is not having discovered Ren'Py sooner! :)
Thanks for all the hard work you do!
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isobellesophia
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Re: Ren'Py @ 15

#7 Post by isobellesophia » Thu Jan 31, 2019 6:41 am

Hiii PyTom! Since i am new here,

I would like to thank you for creating a visual novel engine for us, really cool! :D
I also been learning about your documentations, and it is really helpful!

Plus, for your very good effort, we are glad for you to create such a useful engine! :D
Hi! I am Friendly!!

:twisted:

For the game planning is..

● All me (making one VN game alone.)
● Secretly making an suspicious game with various definitions.
● Friendly game
● Some unlockable contents depends on the choices. :twisted:
● Referenced in my daily life in school.

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Remix
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Re: Ren'Py @ 15

#8 Post by Remix » Thu Jan 31, 2019 6:44 am

Congratulations Ren'Py (and Tom, Eileen, Lucy and all the people who help Ren'Py evolve daily)
Mad Scientist Todo List:
  • Finish Improved Event Handler
  • Implement DragonBones animation as a Creator Defined Container
  • Develop Cartoon Speech Bubble dialogue
  • Finish Bitmask collision and rebound vector system
  • Develop time based building mechanic
  • Others
  • *Find a superb artist and actually write a game*

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Re: Ren'Py @ 15

#9 Post by IrinaLazareva » Thu Jan 31, 2019 7:01 am

My first acquaintance with Ren'Py started with version 6.9.2. (I can't imagine how much time has passed since then...)
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Thank you so much, Tom, for your hard work. I also thank all those involved in the development and promotion of Ren'Py.
I heartily congratulate us all on anniversary. I wish luck and success in the future!!!
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Re: Ren'Py @ 15

#10 Post by Nanahs » Thu Jan 31, 2019 7:23 am

Thank you so much for your hard work!
Congratulations for those 15 years :D

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Re: Ren'Py @ 15

#11 Post by mugenjohncel » Thu Jan 31, 2019 7:12 pm

15 years... that is such a long time now... I'm happy I'm still alive to witness this milestone... I made many great memories with Ren'py... I could have gone and use other engine at that time to make my first VN and I chose Ren'py... many years later, I still use Ren'py... sometimes in unusual and unsupported ways. :)

"POOF" (Disappears)

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Re: Ren'Py @ 15

#12 Post by Andredron » Sat Feb 02, 2019 6:16 am

From the whole renpy Russian community( https://vk.com/renpy ) , I congratulate you on this significant day, and thank you very much for the experienced work and for the experienced users!
Thank!

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I know, I have terrible English
I'm writing a Renpy textbook (in Russian). I would be glad if someone translated into an English or German textbook https://yadi.sk/d/ZX_DonP63USRru Update 22.06.18

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Re: Ren'Py @ 15

#13 Post by Obscura » Wed Feb 06, 2019 4:08 am

You and your team's work has transformed the lives of many, many people all over the world, be they players, hobbyists, or devs. You have built quite a legacy. Thank you for everything, Tom & company.
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