For some reason whenever the character has dialogue the game lags. If It's just text dialogue with no name, there's no lag. So I used the F4 feature to detect what's being predicted and.. It's not predicting the gui namebox or other arbitrary images.
Yet based on documentation this syntax should work:
label start:
$ renpy.start_predict("gui/namebox *")
Any ideas why it's ignoring the predict?
I've tried this with other images as well, but they all ignore start_predict
Project won't predict images
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ThaGuyWithCake
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Re: Project won't predict images
You shouldn't need to manually predict those images,.
What happens if you try to show the images, without forcing a predict?
What happens if you try to show the images, without forcing a predict?
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pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
Free Android GUI - Updated occasionally
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Imperf3kt Blackjack - a WIP blackjack game for Android made using Ren'Py
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
Free Android GUI - Updated occasionally
Imperf3kt Blackjack - a WIP blackjack game for Android made using Ren'Py
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ThaGuyWithCake
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Re: Project won't predict images
If I try normally, it just fails to predict, yet shows the images anyway.
As I said, the game lags only whenever character dialogue occurs, so I'm not sure if there's a common underlying issue or not.
As I said, the game lags only whenever character dialogue occurs, so I'm not sure if there's a common underlying issue or not.
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