Code: Select all
layeredimage dollmaker:
always:
"dollmaker_base"
group eyes auto:
attribute normal default:
"dollmaker blink"
attribute halfshut:
"dollmaker halfshut blink"
attribute screwedup:
"dollmaker_eyes_screwedup"
attribute closed:
"dollmaker_eyes_closed"
attribute averted:
"dollmaker averted blink"
attribute squint:
"dollmaker squint blink"
attribute wide:
"dollmaker wide blink"
group mouth auto:
attribute smile default
group eyebrows auto:
attribute normal default
if Dshadow:
"dollmaker_shadow"
if Dshadow2:
"dollmaker_shadow2"
group outfit auto:
attribute cloak default:
"dollmaker_outfit_cloak"
if Dtears:
"dollmaker_tears"
if Dsweatdrop:
"dollmaker_sweatdrop"
Code: Select all
show bg shop day onlayer back
with fade
"Most people would overlook the small, cramped shop with purple curtains and a deep purple overhang crammed on the corner, stars embroidered in the curtains and seemingly giving off a faint glow."
"Most people would look at the window, momentarily admiring the handpainted sign and the many handcrafted dolls in the window, all adorable in their own ways and verging on cartoonish or goofy in some cases, narrowly avoiding being creepy, before rushing past."
"Most people would."
show dollmaker onlayer front
with dissolve
"The bell gave a cheerful, bright tune, making the hooded shopkeeper look up from the counter. A warm smile was fixed on her features."
show dollmaker screwedup onlayer front
with dissolve
D "Hello, and welcome to Desruc Dolls. Are you looking for anything in particular today?"
but with the other one, there is nothing wrong...
What happened?
Also, if I try to manually add in the correct attributes, there is an error here:
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 97, in script
show dollmaker screwedup smile normal onlayer front
File "renpy/common/00layeredimage.rpy", line 736, in _choose_attributes
raise Exception("The attributes for {} conflict: {}".format(tag, " ".join(both)))
Exception: The attributes for dollmaker conflict: screwedup normal
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 97, in script
show dollmaker screwedup smile normal onlayer front
File "/Users/arizaluca/Desktop/renpy-6.99.13-sdk/renpy/ast.py", line 1165, in execute
show_imspec(self.imspec, atl=getattr(self, "atl", None))
File "/Users/arizaluca/Desktop/renpy-6.99.13-sdk/renpy/ast.py", line 1135, in show_imspec
atl=atl)
File "/Users/arizaluca/Desktop/renpy-6.99.13-sdk/renpy/exports.py", line 684, in show
new_what = renpy.game.context().images.apply_attributes(layer, key, name)
File "/Users/arizaluca/Desktop/renpy-6.99.13-sdk/renpy/display/image.py", line 919, in apply_attributes
return self.choose_image(nametag, required, optional, name)
File "/Users/arizaluca/Desktop/renpy-6.99.13-sdk/renpy/display/image.py", line 936, in choose_image
newattrs = ca(tag, ca_required, ca_optional)
File "renpy/common/00layeredimage.rpy", line 736, in _choose_attributes
raise Exception("The attributes for {} conflict: {}".format(tag, " ".join(both)))
Exception: The attributes for dollmaker conflict: screwedup normal
Darwin-18.0.0-x86_64-i386-64bit
Ren'Py 7.2.0.424
DollGame 1.0
Wed Mar 6 16:19:17 2019