Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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thirstyoctopus
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- Projects: Romance Visual Novel story
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#1
Post
by thirstyoctopus » Wed Mar 06, 2019 8:44 pm
Hey everyone
I know that this has been asked before, but the solutions given do not work since I think they were for an older version of Ren'py. Basically, I just want to be able to play a sound when someone hovers over the choice menu buttons.
I'm looking in the screens.rpy file at this section specifically:
Code: Select all
screen choice(items):
style_prefix "choice"
vbox:
for i in items:
textbutton i.caption action i.action
## When this is true, menu captions will be spoken by the narrator. When false,
## menu captions will be displayed as empty buttons.
define config.narrator_menu = True
style choice_vbox is vbox
style choice_button is button
style choice_button_text is button_text
style choice_vbox:
xalign 0.5
ypos 270
yanchor 0.5
spacing gui.choice_spacing
style choice_button is default:
properties gui.button_properties("choice_button")
style choice_button_text is default:
properties gui.button_text_properties("choice_button")
and I'm somewhat aware that the command to use may be 'hovered' followed by the sound file I need to play, but I don't know where to put this, as everywhere I try it just tells me that 'hovered is not recognised'. Is there a way to be able to do this?
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Imperf3kt
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#2
Post
by Imperf3kt » Wed Mar 06, 2019 11:16 pm
Try replacing the style with this
Code: Select all
style choice_button is default:
properties gui.button_properties("choice_button")
hover_sound "your file"
Warning: May contain trace amounts of gratuitous plot.
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