But I find you can skip these text displayables (I use window hide, window auto to remove say screen while I run the text displayable) with the ff code when the player presses next/mouse to click/spacebar:
Code: Select all
window hide
show text "{color=#FFF}{size=+30}{cps=20}Welcome to Carnivale!{/cps}{/size}{/color}" at truecenter with Dissolve(5.0)
hide text
show text "{size=+30}Please look forward to it!{/size}" at truecenter with Dissolve(5.0)
hide text
window auto
e "Character text here."
So I try to make say screen, but it does not work somewhat and I need help with that. I want say screen assigned to a character (lets say it is Captain)
I do this:
Code: Select all
define = Character("Captain", screen="captscreen")
This is new code for the say screen "captscreen" which i took only example from the documentation of renpy, only for example without much customized look
Code: Select all
screen captscreen(who, what):
window id "window":
vbox:
spacing 10
xpos 100
ypos 100
text who id "who"
text what id "what"
It is wrapped in the same say screen for original dialogue, but i want to see it in "true center"
Can anyone help? I have minimal screen knowledge as only basic renpy programming i can do