Here's what it currently looks like in game:
As you can see, it's a bit different because it's not as seamless where the textbox meets the quick menu. The weird thing is, is the .png file\ for the quick menu idle image map that I used is transparent, but in-game it shows up as completely opaque. I'm wondering if there is a way to tweak this, maybe by allowing the quick menu to be transparent in-game - or possibly making both menus completely opaque in game and then tweaking their code so they are slightly transparent?
Not sure if it matters - but here is my code for the quick menu. I tried adding "Alpha True" to make the menu transparent but no such luck
Code: Select all
screen quick_menu():
imagemap:
ground "gui/quick-menu-inactive.png"
hover "gui/quick-menu-active.png"
selected_idle "gui/quick-menu-active.png"
alpha True
hotspot (551, 720, 148, 70) action Rollback()
hotspot (711, 720, 177, 70) action ShowMenu('history')
hotspot (899, 720, 146, 70) action Skip()
hotspot (1057, 720, 150, 70) action Preference("auto-forward", "toggle")
hotspot (1217, 720, 160, 70) action ShowMenu('load')
hotspot (1388, 720, 160, 70) action ShowMenu('save')
hotspot (1558, 720, 174, 70) action ShowMenu('preferences')
## This code ensures that the quick_menu screen is displayed in-game, whenever
## the player has not explicitly hidden the interface.
init python:
config.overlay_screens.append("quick_menu")
default quick_menu = True
style quick_button is default
style quick_button_text is button_text
style quick_button:
properties gui.button_properties("quick_button")
style quick_button_text: