I'm trying to use persistent data to save tints of sprites. On Save action I put function what writes tints of current sprites in a dictionary. (code looks like a[slot_name] = tint. Ex: a["1-1"] = "night") and on Load action I set value of appropriate save on persistent.current_day_time. (it's responsible for current sprites' tints)
But it does not work when i'm loading the save. Sprites have same tint as before.
What am I doing wrong?
Tints of sprites in saves.
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