Game a little broken after updates..(layers)
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- namastaii
- Eileen-Class Veteran
- Posts: 1350
- Joined: Mon Feb 02, 2015 8:35 pm
- Projects: Template Maker for Ren'Py, What Life
- Github: lunalucid
- Skype: Discord: lunalucid#1991
- Soundcloud: LunaLucidMusic
- itch: lunalucid
- Location: USA
- Contact:
Game a little broken after updates..(layers)
I'm sure there is a lot I need to fix but what I'm mainly asking about is the layers. Does anyone know what happened with the layers in the update? Maybe not even much and I just had it coded incorrectly the first time? I'm not sure the best way to explain but I'd have a main layer and then another smaller layer that held the story and the main layer had all the UI elements. This is working fine. Before my game begins though, I had it display as just one layer because I have a character creation screen. Now it's showing a big black box where my second layer is after updating to the most recent ren'py. Is it possible to change how my layers are at certain points in the game like this or do they need to be static? Thank you.
- plaster
- Regular
- Posts: 89
- Joined: Thu Jul 11, 2013 1:03 am
- Tumblr: plasterbrain
- Soundcloud: plasterbrain
- Location: Chicago
- Contact:
Re: Game a little broken after updates..(layers)
Are you talking about the layers defined in config.layers (i.e., master, transient, screens, and overlay)?
If it's been a while since you last updated, it's possible this change might be your culprit. Ensuring config.start_scene_black is set to False would be a good start, but if that doesn't work, we'd need to see how your character creation screen is set up. Like, is it taking the place of the main menu?
If it's been a while since you last updated, it's possible this change might be your culprit. Ensuring config.start_scene_black is set to False would be a good start, but if that doesn't work, we'd need to see how your character creation screen is set up. Like, is it taking the place of the main menu?
- namastaii
- Eileen-Class Veteran
- Posts: 1350
- Joined: Mon Feb 02, 2015 8:35 pm
- Projects: Template Maker for Ren'Py, What Life
- Github: lunalucid
- Skype: Discord: lunalucid#1991
- Soundcloud: LunaLucidMusic
- itch: lunalucid
- Location: USA
- Contact:
Re: Game a little broken after updates..(layers)
Hmmm...interesting. To be honest, I temporarily took the main menu out in a way. I just have it jump to my character creation screen while I design the new main menu. It's obviously a mess so once I start reconstructing everything and taking a look at what you just said, it should all work out I think haha Thank you
- plaster
- Regular
- Posts: 89
- Joined: Thu Jul 11, 2013 1:03 am
- Tumblr: plasterbrain
- Soundcloud: plasterbrain
- Location: Chicago
- Contact:
Re: Game a little broken after updates..(layers)
Yeah, depending on how you want character creation to work there are various ways to circumvent the main menu. Your best bet is probably to do something like this:
where "character_creation" is whatever name you gave your character creation screen. This will show that screen instead of the menu, and then proceed to the start of the story once the user is done creating their character, assuming there's like a button on the screen to press when they're finished.
Code: Select all
label main_menu:
call screen character_creation()
return
- namastaii
- Eileen-Class Veteran
- Posts: 1350
- Joined: Mon Feb 02, 2015 8:35 pm
- Projects: Template Maker for Ren'Py, What Life
- Github: lunalucid
- Skype: Discord: lunalucid#1991
- Soundcloud: LunaLucidMusic
- itch: lunalucid
- Location: USA
- Contact:
Re: Game a little broken after updates..(layers)
I guess the way I have it right now is the script runs and then jumps to label "create character" and then at the beginning of that label it "show"s the creation screen then hides it and jumps to the next label when completed.
I haven't done this in forever but what difference does it make to show a screen rather than call one
I haven't done this in forever but what difference does it make to show a screen rather than call one
- plaster
- Regular
- Posts: 89
- Joined: Thu Jul 11, 2013 1:03 am
- Tumblr: plasterbrain
- Soundcloud: plasterbrain
- Location: Chicago
- Contact:
Re: Game a little broken after updates..(layers)
I don't think showing vs calling make a difference as far as getting rid of the black, but in general calling a screen sends control of the program to that screen until the player dismisses it. Definitely try it at the main_menu label, though.
Who is online
Users browsing this forum: Google [Bot]