Hi everyone,I'm having issues with these two buttons, I want them to always be in the front since those are the main two options the player will need but I have this particular imagemap when I put another button (a door) and the door is over the icons. What I remember from the renpy tutorial, find in google and searching here was to use Zorder, but the problem is that I don't know were should I put it, I've tried every single place I could imagine and every option I found while googling it but nothing works.
Those two buttons are in the same screen (freemode), each button is at a different position and the style those buttons use are different than the imagemap buttons
Just in case it isn't obvious, the map icon is also behind the door
Thanks for reading.
Screen priority issues
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Adabelitoo
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- Chiligoat
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Re: Screen priority issues
Code: Select all
screen free_mode():
zorder 1 #<---- right there :)
add "images/overlay/frame_tooltip.png"
add "images/overlay/frame_info.png"
- Adabelitoo
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Re: Screen priority issues
Lol, that was the first thing I tried and it didn't work
After posting this, I started working on some events and I don't know how but now it's magically working as I wanted without using zorder or touching that part of the code at all, so... I don't know, it's rare
After posting this, I started working on some events and I don't know how but now it's magically working as I wanted without using zorder or touching that part of the code at all, so... I don't know, it's rare
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