Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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So I am just beginning my first translation attempt of one of my games and I have come across a problem. When generating translation files Renpy does not see the text inside my custom screens. Here is an example from a game:
screen quiz_p3b:
use quiz_t3 id "quiz_t3"
text "English English English English?" xalign 0.5 yalign 0.03
These text blobs, which I have long known not to be exported when exporting the game dialog, also don't get exported in the screens.rpy translation files.
Is there a way for me to manually refer to the location?
Thanks for taking the time to read this!
Last edited by ComputerArt.Club on Sat Apr 20, 2019 11:36 am, edited 1 time in total.