Hello, world.
I want to implement some player choices. Let's say, few clothes and hairstyles for few characters.
My game doesn't use png sprites of characters on still backgrounds. Every image is unique 'background' with characters rendered inside the environment.
I can make transparent png 'parts' of images with different clothes and hairstyles. To use them as overlapping sprites, acc. to players choices. But it's a hassle to ask engine if/else for every single image, since they are unique. Maybe there is some workaround?
How is it called? Some keywords to find a tutorial? Or even a link for an example?
Thank you.
Backgrounds with overlays for diff choices
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: Backgrounds with overlays for diff choices
Renpy textbook (in Russian). https://disk.yandex.ru/i/httNEajU7iFWHA (all information is out of date) Update 22.06.18
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
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