Character Names in Textbox Fading With Transitions

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hanayohiru
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Joined: Mon Apr 02, 2018 9:18 pm
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Character Names in Textbox Fading With Transitions

#1 Post by hanayohiru »

Hello! I'm Meghan, and I'm currently developing a Danganronpa fangame (I hope that's okay? I'm not selling it for profit or anything like that.)

I'm having an issue regarding transitions.

In order to give my game a bit of a more polished look, I want the sprites to quickly fade between each other when a character changes from one expression to another. I've made my transition into a custom one that I call "fastdissolve."

Code: Select all

define fastdissolve = Dissolve(.22)
This is what happens:
Image

As you can see, even though the character isn't changing, her name appears every single time her sprite changes. I don't want this to happen.

Here's my code for transitions thus far:

Code: Select all

window show
    
show angie questioning
    
with fastdissolve
Additionally, since it might be vital, here's this specific character's text box settings:

Code: Select all

define AY = Character('Angie Yonaga', color="ffffff", what_color="#ffffff", show_two_window=False, who_font="RifficFree-Bold_0.ttf", who_size=48,)
Any and all help is greatly appreciated! Thank you for reading, I hope this post is okay to make! :D

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