Is there a way to make a game remember choices even after closing it?
For example:
Let's say the player could kill one of the character's the message would be:
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"Oh no! You killed Mark! I didn't even know someone would want to do this!"
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"You're really enjoy Mark dying, aren't you? Just wanted to tell you this is very sick."
Is there some way to do something like this or is this too complicated/crazy to work?