I am trying to fix a bug in a translation of a game, it is a label that is called to frequently that plays a voice file.
Unfortunately, when the voiced part is just coded as:
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voice "filename.ogg"
When it is code as
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queue voice "filename.ogg"
When I code it as:
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play voice "filename.ogg"
Right before the screen is called there is a sound effect on the sound channel. So that could some how be interfering with the first example, though I am not sure why play voice is successful when voice is not.
As this is a screen, there is no accompanying written "speech" for this line so I don't know how to get the line identifier code to try to direct Renpy to this by myself (it doesn't get exported in the extract dialog operation, as it is not dialog).
All the other voice files are playing just fine, even ones with no text that call up screens. I guess the difference here is the sound file being played right before the voice file.
The sound file is being called like this:
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play sound "sfx.mp3"
call win
Any suggestions?
Thanks for your help.