Code: Select all
build.classify('game/**.png', 'archive')
Now all .png files get archives. However I'd like to make an exception for my /mods folder, which contain .png files that can be overwritten by modded content.
Your help is appreciated!
Code: Select all
build.classify('game/**.png', 'archive')
Exiscoming wrote: ↑Mon Jun 03, 2019 4:04 pmHi all, so I know you can archive files in your game by doing this:Code: Select all
build.classify('game/**.png', 'archive')
Now all .png files get archives. However I'd like to make an exception for my /mods folder, which contain .png files that can be overwritten by modded content.
Your help is appreciated!
Use this instead.Exiscoming wrote: ↑Mon Jun 03, 2019 4:04 pmHi all, so I know you can archive files in your game by doing this:Code: Select all
build.classify('game/**.png', 'archive')
Now all .png files get archives. However I'd like to make an exception for my /mods folder, which contain .png files that can be overwritten by modded content.
Your help is appreciated!
Code: Select all
build.classify('game/gui/**.png', 'archive')
build.classify('game/image/**.png', 'archive')
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