Tutorial on "Status Bars"?
Posted: Sun Jun 09, 2019 12:54 am
Is there a tutorial on how they do the status bars in a game like "Spirited Hearts". It looks pro and I need stuff like that to indicate Funds, Health, Food etc.
Supporting creators of visual novels and story-based games since 2003.
https://lemmasoft.renai.us/forums/
It IS pro. https://en.wikipedia.org/wiki/Celso_Riva
Tycoon Games is impressive. Thank you for the suggestion on "screen language".xavimat wrote: ↑Sun Jun 09, 2019 4:46 amAre you asking about looks or programming?It IS pro. https://en.wikipedia.org/wiki/Celso_Riva
You need to learn screen language and put "bars" into a screen. Every bar informs about a variable. (I guess you know what a variable is, if not, feel free to ask).
VideoGameVet wrote: ↑Sun Jun 09, 2019 11:43 amTycoon Games is impressive. Thank you for the suggestion on "screen language".xavimat wrote: ↑Sun Jun 09, 2019 4:46 amAre you asking about looks or programming?It IS pro. https://en.wikipedia.org/wiki/Celso_Riva
You need to learn screen language and put "bars" into a screen. Every bar informs about a variable. (I guess you know what a variable is, if not, feel free to ask).
Until I get somewhere with this, I'll refrain talking about my background![]()
Code: Select all
default points=100
screen testLine():
add Solid("#FF0") pos(10,10) size(points*2,40)
key "mousedown_1" action [SetVariable('points', points - 1), Show("testLine")]
label start:
scene bg room
show screen testLine
$ renpy.pause(hard=True)
Code: Select all
default points = 100
screen test_line():
bar value points range 100
key "mousedown_1" action SetVariable('points', points - 1)
textbutton "Exit" action Return()
label start:
call screen test_line
return