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npc "This is \ntwo lines of text"
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This is
two lines of text
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npc "First sentence"
npc "Second sentence"
npc "Third sentence"
npc "and so on..."
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npc "This is \ntwo lines of text"
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This is
two lines of text
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npc "First sentence"
npc "Second sentence"
npc "Third sentence"
npc "and so on..."
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npc "First sentence{p}Second sentence{p}Third sentence{p}and so on..."
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npc """First paragraph (line of dialogue)
Second line (spoken as a new dialogue due to 2 preceding line-breaks)
Third dialogue
with no line-breaks between the words (all condensed to one line as only 1 line-break here)
Fourth{p=0}with a line-break
Fifth{vspace=10}with a line-break that is 10px larger"""
Thanks both. I think I poorly explained this though.srksrk 68 wrote: ↑Mon Jul 22, 2019 10:48 am Well, in your second example, sentence two clears out sencence one when displayed, and thereafter sentence three clears sentence two and so on, so you only see one sentence at a time.
I do not quite know what you want to achieve. If you want to have all sentences displayed (each after a mouse click for instance), you could do something like:Code: Select all
npc "First sentence{p}Second sentence{p}Third sentence{p}and so on..."
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npc "..."
npc "... ..."
npc "... ... ..."
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npc "... {p}... {p}..."
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npc "Sentence one. \nSentence two"
# or
npc "Sentence One {p} Sentence two."
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npc "Sentence One \nSentence Two"
npc "Sentence Three \nSentence Four"
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npc "Sentence One {p}Sentence Two (#some sort of click to advance the screen) Sentence Three (#click again to advance the screen) Sentence Four"
Yes... inside triple quotes, if you do 2 line-breaks it effectively creates a new say
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npc "Line 1"
npc "Line 2"
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npc """Line 1
Line 2"""
# or
npc """
Line 1
Line 2
"""
You'd maybe useHowever, what I was referring to more was if there was a LOT of dialogue from a single character that I wanted to spread out across a number of screens.
If they have 4 lines of long dialogue and I only wanted 2 sentences max per screen I could doBut if I wanted these spread out I am under the impression I'd have to do it like...Code: Select all
npc "Sentence one. \nSentence two" # or npc "Sentence One {p} Sentence two."
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npc "Sentence One \nSentence Two" npc "Sentence Three \nSentence Four"
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npc """Sentence One \nSentence Two
Sentence Three \nSentence Four"""
# or (for neatness, maybe)
npc """
Sentence One
\nSentence Two
Sentence Three
\nSentence Four"""
WONDERFUL! Thanks!Remix wrote: ↑Mon Jul 22, 2019 5:07 pmYes... inside triple quotes, if you do 2 line-breaks it effectively creates a new sayIs the same asCode: Select all
npc "Line 1" npc "Line 2"
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npc """Line 1 Line 2""" # or npc """ Line 1 Line 2 """
You'd maybe useHowever, what I was referring to more was if there was a LOT of dialogue from a single character that I wanted to spread out across a number of screens.
If they have 4 lines of long dialogue and I only wanted 2 sentences max per screen I could doBut if I wanted these spread out I am under the impression I'd have to do it like...Code: Select all
npc "Sentence one. \nSentence two" # or npc "Sentence One {p} Sentence two."
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npc "Sentence One \nSentence Two" npc "Sentence Three \nSentence Four"
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npc """Sentence One \nSentence Two Sentence Three \nSentence Four""" # or (for neatness, maybe) npc """ Sentence One \nSentence Two Sentence Three \nSentence Four"""
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