srksrk 68 wrote: ↑Mon Jul 22, 2019 10:48 am
Well, in your second example, sentence two clears out sencence one when displayed, and thereafter sentence three clears sentence two and so on, so you only see one sentence at a time.
I do not quite know what you want to achieve. If you want to have all sentences displayed (each after a mouse click for instance), you could do something like:
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npc "First sentence{p}Second sentence{p}Third sentence{p}and so on..."
Thanks both. I think I poorly explained this though.
I quoted @srksrk 68 because of their point about each npc quote clearing the window which was my intent. As a better example, if I were to have a character making several comments in one window I will use \n but the {p} sounds like a good idea in case I want to emphasize something, or have a pause between a reaction (right now I'm doing things like
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npc "..."
npc "... ..."
npc "... ... ..."
where as
would be a LOT easier so thanks for that.
However, what I was referring to more was if there was a LOT of dialogue from a single character that I wanted to spread out across a number of screens. If they have 4 lines of long dialogue and I only wanted 2 sentences max per screen I could do
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npc "Sentence one. \nSentence two"
# or
npc "Sentence One {p} Sentence two."
But if I wanted these spread out I am under the impression I'd have to do it like...
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npc "Sentence One \nSentence Two"
npc "Sentence Three \nSentence Four"
What I was wondering about is if I have to add the "npc" portion for ever time I want to clear the screen and add new dialogue is is there a short hand that will keep my character speaking but use a click to advance to the next screen like:
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npc "Sentence One {p}Sentence Two (#some sort of click to advance the screen) Sentence Three (#click again to advance the screen) Sentence Four"
@remix, is that what your use of the """ would do? Sorry, too new to know what that meant.
Based on your replies I'm guessing no but hope I explained it better this time