Pause screen
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- isobellesophia
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Pause screen
Hello again
I would like to add a pause screen in quick menu's, preference menu is different than pause one so that the player only need to click the screen once they were done pausing.
Anyone can help me gives a thanks.
I would like to add a pause screen in quick menu's, preference menu is different than pause one so that the player only need to click the screen once they were done pausing.
Anyone can help me gives a thanks.
- namastaii
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Re: Pause screen
Typically, visual novel games don't really require a pause button because the game only continues when the player clicks. Maybe I'm misunderstanding what you need
- Angelo Seraphim
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Re: Pause screen
Though it isn't necessary, it is, however, simple to do.
Do note that this isn't actually 'pausing' the game. Just consider it as a holding screen.
You may also want to change the quick menu item 'Pref' or what have you to have the action 'action ShowMenu('game_paused')'
Hope this helps.
Code: Select all
init python:
_game_menu_screen = "game_paused" # This will set the default menu screen to 'game_paused'
screen game_paused():
tag menu
use game_menu(_("GAME PAUSED")):
# stuff here.
You may also want to change the quick menu item 'Pref' or what have you to have the action 'action ShowMenu('game_paused')'
Hope this helps.
Re: Pause screen
Code: Select all
screen paused():
modal True
tag menu
add Solid((0,0,0,125))
button:
xfill True
yfill True
background None
action Return()
If you want to debate on a reply I gave to your posts, please QUOTE ME or i'll not be notified about. << now red so probably you'll see it.
10 ? "RENPY"
20 GOTO 10
RUN
10 ? "RENPY"
20 GOTO 10
RUN
- isobellesophia
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Re: Pause screen
Pretty thanks all of you guys, gotta try this!
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