Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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to begin with, defining transitions in renpy is pretty easy. but the thing is i dont want the transition to be between scenes/labels, i want it to begin when the player first clicks on the "new game" or "start" button.
i know i can change the transition as shown in options.rpy (extended to show where its located, ofc)
## Transitions #################################################################
##
## These variables set transitions that are used when certain events occur.
## Each variable should be set to a transition, or None to indicate that no
## transition should be used.
## Entering or exiting the game menu.
define config.enter_transition = dissolve
define config.exit_transition = dissolve
## Between screens of the game menu.
define config.intra_transition = dissolve
## A transition that is used after a game has been loaded.
define config.after_load_transition = None
## Used when entering the main menu after the game has ended.
define config.end_game_transition = None
is this not possible in renpy ?
Last edited by + ali3nn + on Sat Oct 19, 2019 5:59 pm, edited 1 time in total.
+ ali3nn + wrote: ↑Sat Oct 05, 2019 8:20 pm
hi, me again.
to begin with, defining transitions in renpy is pretty easy. but the thing is i dont want the transition to be between scenes/labels, i want it to begin when the player first clicks on the "new game" or "start" button.
i know i can change the transition as shown in options.rpy (extended to show where its located, ofc)
## Transitions #################################################################
##
## These variables set transitions that are used when certain events occur.
## Each variable should be set to a transition, or None to indicate that no
## transition should be used.
## Entering or exiting the game menu.
define config.enter_transition = dissolve
define config.exit_transition = dissolve
## Between screens of the game menu.
define config.intra_transition = dissolve
## A transition that is used after a game has been loaded.
define config.after_load_transition = None
## Used when entering the main menu after the game has ended.
define config.end_game_transition = None
not necessarily what im looking for, but thank you anyway ^^
to elaborate though, you click on the begin button -> the screen turns to black, no dissolve, and the button noise plays -> then in fades the scene.
not necessarily what im looking for, but thank you anyway ^^
to elaborate though, you click on the begin button -> the screen turns to black, no dissolve, and the button noise plays -> then in fades the scene.