I'm happy to announce Ren'Py 7.3.5, the latest in a series of releases that continue to maintain Ren'Py 7.3. This release fixes the compilation of iOS projects, and adds a button that accesses the audio directory to the launcher.
As there have been quite a few changes since Ren'Py 7.3 was originally released, please check out the changelog for new features that will help you create your visual novels and games.
Downloads of 7.3.5 can be found at:
https://www.renpy.org/release/7.3.5
A full list of changes to Ren'Py can be found at:
https://www.renpy.org/doc/html/changelog.html
A list of changes that may require you to update your game can be found at:
https://www.renpy.org/doc/html/incompatible.html
Please also check out the credits and sponsor list.
Ren'Py 7.3.5 Released
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- PyTom
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- Contact:
Ren'Py 7.3.5 Released
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
- isobellesophia
- Miko-Class Veteran
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- Projects: Maddox and Friends! (AI Teacher friend), Friendly Universities! (Soon)
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Re: Ren'Py 7.3.5 Released
Thanks for updating, tested it and there were no problems after all
Maybe going to report once i encountered bugs.
Maybe going to report once i encountered bugs.
- jack_norton
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Re: Ren'Py 7.3.5 Released
I have experienced a different behavior with same code, I was using 7.2- something before (I can't remember it sorry). It's some kind of ATL/alignment issue.
I have this transform code:
and I call it in various screens like:
the problem is that now the alignment is all messed up. And if I change the xcenter parameter on the ATL transform, nothing happens. Nothing at all. I can put xcenter .1 and it's the same as xcenter .75 which is weird!! I didn't touch this code since 1 year, so I'm not sure what was the change in Ren'Py that caused this...
I have this transform code:
Code: Select all
transform cd_transform:
# This is run before appear, show, or hide.
xcenter 1.15 ypos 0.01 alpha 0.0
on appear:
linear .75 xcenter .7 alpha 1.0
on show:
linear .75 xcenter .7 alpha 1.0
on hide:
linear .75 xcenter 1.15 alpha 0.0
Code: Select all
screen choose_class():
showif pc_class == "":
vbox at cd_transform:
xsize 600
frame:
xalign 0.5 yalign 0.5 background Frame("gfx/frame4.png",120,45) ypadding 10 xpadding 100 xfill True
text "SELECT CLASS" style "pixtext" xcenter .5 size 35
frame:
xfill True left_margin 15 right_margin 5 ymargin 10 background Frame("gfx/frame2.png",15,15) yminimum 500
vbox:
xalign 0.5 yalign 0.5 spacing 5 xfill True
for i in ("Soldier","Guardian","Scout","Psionic"):
hbox:
xalign 0.5
$ img=im.FactorScale("gfx/class_%s.png" % i,.8)
imagebutton idle (im.Grayscale(img)) hover (img) xalign 0.0 action SetVariable("pc_class",i)
textbutton "[i]" xminimum 250 yminimum 80 text_align .5 ypadding 10 xalign 0.0 ycenter .5 action SetVariable("pc_class",i)
null height 50
frame background Frame("gfx/blueframe.png",15,15) xalign 0.5 ypadding 10:
text ("Click on a class to see more information.") style "smalltext" xalign 0.5
null height 50
showif pc_class != "":
vbox at cd_transform:
xsize 600
frame:
xalign 0.5 yalign 0.5 background Frame("gfx/frame4.png",120,45) ypadding 10 xpadding 100 xfill True
text "%s CLASS" % pc_class.upper() style "pixtext" xcenter .5 size 35
if pc_class != "":
frame:
xfill True xpadding 30 ypadding 25
vbox:
add "gfx/class_%s.png" % pc_class xcenter .5
$ desc = ClassDesc[pc_class]
frame xcenter .5 background Frame("gfx/frame4.png",60,15) xsize 400 xpadding 25 ypadding 15:
text "Class Description" xcenter .5
text "%s" % desc[0] xcenter .5 justify True
frame xcenter .5 background Frame("gfx/frame4.png",60,15) xsize 400 xpadding 25 ypadding 15:
text "Can Use" xcenter .5
text "%s" % desc[1] xcenter .5 justify True
frame xcenter .5 background Frame("gfx/frame4.png",60,15) xsize 400 xpadding 25 ypadding 15:
text "Can't Use" xcenter .5
text "%s" % desc[2] xcenter .5 justify True
null height 15
hbox xcenter .5 spacing 50:
textbutton "ACCEPT" action Return() xsize 200
textbutton "BACK" action SetVariable("pc_class","") xsize 200
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