[SOLVED]Music Continue
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- isobellesophia
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Re: Music Continue
5 or 4 seconds should do, 12 is alot.
- Donmai
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Re: Music Continue
It's the kind of time you suggest when you are telling someone that loooong pauses will make the player believe the game crashed...
Speaking seriously, hard pauses should be avoided but, if we really need to use them, they should not be too long. They should only allow the user to see the content during a few seconds. If he/she finds it interesting, then he/she will keep reading it for the time he/she wants.
Last edited by Donmai on Thu Oct 24, 2019 11:41 am, edited 1 time in total.
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
- isobellesophia
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Re: Music Continue
What if they click on the menu? Looks like a trick for them right?
They are look like "Oh damn, the menu and the screens were working but the dialogue is not continuing!"
Just a thought if she/he is trying to make a long pause.
They are look like "Oh damn, the menu and the screens were working but the dialogue is not continuing!"
Just a thought if she/he is trying to make a long pause.
- senisanti
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Re: Music Continue
Thank you, Donmai, thank you very much.
Yeah, I'll just take six or eight seconds on the time.
It's true as you both Imperf3kt and donmai say, 12 seconds is too long.
and then I absolutely wanted to put the music on for just the players don't think about a bug.
my game is made of *early* players test every month, so if they really don't like this block I'll remove it.
It's very nice to have answered, unfortunately my code doesn't work anymore, I opened another topic because I tried to do some manipulation alone with information I found in the renpy doc that I didn't understand and I had an error and an ast.py file that was opened and now nothing works in my code.
Yeah, I'll just take six or eight seconds on the time.
It's true as you both Imperf3kt and donmai say, 12 seconds is too long.
and then I absolutely wanted to put the music on for just the players don't think about a bug.
my game is made of *early* players test every month, so if they really don't like this block I'll remove it.
It's very nice to have answered, unfortunately my code doesn't work anymore, I opened another topic because I tried to do some manipulation alone with information I found in the renpy doc that I didn't understand and I had an error and an ast.py file that was opened and now nothing works in my code.
- senisanti
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Re: Music Continue
The code I put before the star label, it seems like an advertisement that we see at the launch of the games, unreal advertisement, unity, dev logo...isobellesophia wrote: ↑Thu Oct 24, 2019 11:38 am What if they click on the menu? Looks like a trick for them right?
They are look like "Oh damn, the menu and the screens were working but the dialogue is not continuing!"
Just a thought if she/he is trying to make a long pause.
I don't think it will bother the players much and I'm sure they'll read the rules.
- senisanti
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Re: Music Continue
Very good news, the *hardpause* to solve the problem I had when I broke everything.
Thank you very much to everyone who helped me here.
Thank you very much to everyone who helped me here.
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