Hi all,
in my project there are many small animations. Generally for complex animations or longer than 10 seconds, you can create a .ogv video, but for all the rest the ATL language works well (especially for simple movements).
However, there are cases where the animation is very short but also very fast, or you have 2-3 animations in sequence; so my question is this:
Is there a possibility of a "pre-load" for these ATL animations, so that the computer, having loaded them first, executes them without blocking or slowing them down too much?
I ask this to avoid creating a video each time, it's faster to write a line of code than to tinker with animation and graphics software.
thanks
bye
[SOLVED- WRONG QUESTION- no need to read it]
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- deltadidirac
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[SOLVED- WRONG QUESTION- no need to read it]
Last edited by deltadidirac on Fri Nov 08, 2019 12:58 pm, edited 1 time in total.
Re: "pre-load" an animation, is it possible?
This might help people to answer your question if you provide some code - how this animation made and where/how you use it.
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