Disable ctc on splashscreen

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Eli_teamruby
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Disable ctc on splashscreen

#1 Post by Eli_teamruby » Mon Nov 18, 2019 2:07 pm

Can somebody remind me how I disable skipping the main splashscreen?
Actual skipping is disabled, but clicking still skips it.
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papillon
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Re: Disable ctc on splashscreen

#2 Post by papillon » Mon Nov 18, 2019 7:38 pm

Hard pauses will prevent clickthroughs, but should be used very sparingly because they make players angry. An extremely brief hard pause to make sure someone hasn't double-clicked by accident, fine. Making people sit through thirty seconds of unskippable logo splashscreens, though, people are just going to delete your game.

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Re: Disable ctc on splashscreen

#3 Post by isobellesophia » Mon Nov 18, 2019 11:24 pm

Like this.

Code: Select all

$ renpy.pause (2.0, hard=True)
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Eli_teamruby
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Re: Disable ctc on splashscreen

#4 Post by Eli_teamruby » Fri Nov 22, 2019 12:02 pm

Thank you guys so much. This was really annoying me because the splashscreen is there for a reason, and it shouldn't be skippable. I also had some other things that shouldn't be skippable too.

Question: does the hard pause block the code from moving? Because I still need the splashscreen to work during the pause.
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isobellesophia
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Re: Disable ctc on splashscreen

#5 Post by isobellesophia » Fri Nov 22, 2019 10:52 pm

No, the splashscreen will still move on during hard pauses if thats what you mean.
I am a friendly user, please respect and have a good day..


Working on a talking simulation game for everyone, except children.

Maddox Everyday Talk!
Is my very very main project, not contain 13 below.

Main project here viewtopic.php?f=43&t=56564
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