A comment about this scheme of Main story flow VS routine scenes

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Post Reply
Message
Author
User avatar
deltadidirac
Regular
Posts: 123
Joined: Fri Nov 30, 2018 5:00 am
Projects: Artworks and Comics
Tumblr: deltadidirac
Deviantart: Deltadidirac67
Location: Europe
Contact:

A comment about this scheme of Main story flow VS routine scenes

#1 Post by deltadidirac » Sat Nov 30, 2019 8:52 am

Hi all

I hope it's the right section to post this ...

If someone wants to give me an opinion, a suggestion or an insult on how I set the flow of new events in the main story with respect to repetitive daily activity scenes, I would appreciate it very much ...

here the scheme:
Image

My biggest fear is that a system like this (simple and only with the if / else commands), is fine for first verions that have few scenes, but when you are in version 10 or 15 you may have to write hundreds of conditions ... the game does not risk becoming too slow?

see you
Last edited by deltadidirac on Sun Dec 08, 2019 5:06 am, edited 1 time in total.

User avatar
Kia
Eileen-Class Veteran
Posts: 1011
Joined: Fri Aug 01, 2014 7:49 am
Deviantart: KiaAzad
Discord: Kia#6810
Contact:

Re: A comment about this scheme of Main story flow VS routine scenes

#2 Post by Kia » Sun Dec 01, 2019 3:30 am

I don't think there's any need to worry about the performance in this case, computing a condition takes a fraction of a frame, the only thing you need to worry about is the amount of object showing on the screen at any given time and since you're simply jumping around it plays like any linear game would.

User avatar
deltadidirac
Regular
Posts: 123
Joined: Fri Nov 30, 2018 5:00 am
Projects: Artworks and Comics
Tumblr: deltadidirac
Deviantart: Deltadidirac67
Location: Europe
Contact:

Re: A comment about this scheme of Main story flow VS routine scenes

#3 Post by deltadidirac » Sun Dec 01, 2019 5:17 am

Kia wrote:
Sun Dec 01, 2019 3:30 am
I don't think there's any need to worry about the performance in this case, computing a condition takes a fraction of a frame, the only thing you need to worry about is the amount of object showing on the screen at any given time and since you're simply jumping around it plays like any linear game would.
Hi Kia
So, if I understood well what you told me, if I use only scripts of conditions that renpy must read, the computing time is too much fast for have a delay problems, I must start to worry only when the program start to have a delay of more than 1 second (and this probably could happen only when I will have thousand conditions before jump to the right label).

About the images I'm not worry because I use overall 1 scene = 1 image, the only complex scenes that I could have is when i add an ATL too much big to be execute in a short time (in this case I can always build a video even use an ATL) , or if I build a particoular complex screen full of images, frames, texts, and commands (but also this is not my case).

thanks for your advice

Post Reply

Who is online

Users browsing this forum: Ocelot