Hi all,
I'm currently adding the finishing touches to a game I started in 2015. I wanted to add a Text History function and disable the rollback (I don't like the player being able to go back in time, so to say.)
At first I found a cookbook recipe that I pasted into the project but as we all know that breaks the NVL parts. Then I noticed the newest Renpy version already comes with a really cool history function. How would I go around adding that to my old project? I'd rather not replace the whole "screens.rpy" file.
On a side note, I also noticed my project has no "gui.rpy" file at all. I don't remember having deleted it, is it a file that was added after my project was created, or was it always an optional file?
I tried to only copy paste the history window into my screens.rpy file I get all kinds of errors, since the files are probably wildly different.
Any help on this is appreciated.
Adding Dialogue History to old project?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Re: Adding Dialogue History to old project?
1)history old renpy
https://www.renpy.org/wiki/renpy/doc/co ... xt_History
2) rollback close
menu:
.... "1variant":
........$ renpy.fix_rollback()
.... "2 variant":
........$ renpy.fix_rollback()
https://www.renpy.org/wiki/renpy/doc/co ... xt_History
2) rollback close
menu:
.... "1variant":
........$ renpy.fix_rollback()
.... "2 variant":
........$ renpy.fix_rollback()
Renpy textbook (in Russian). https://disk.yandex.ru/i/httNEajU7iFWHA (all information is out of date) Update 22.06.18
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Re: Adding Dialogue History to old project?
Thanks for replying.Andredron wrote: ↑Sun Feb 16, 2020 2:57 am 1)history old renpy
https://www.renpy.org/wiki/renpy/doc/co ... xt_History
2) rollback close
menu:
.... "1variant":
........$ renpy.fix_rollback()
.... "2 variant":
........$ renpy.fix_rollback()
Unfortunately I have already tried that, and it works, but it breaks NVL. With that file in the project, NVL messages appear one at a time instead of until it reaches NVL clear. I don't know whether there's a workaround for that.
Not sure what you mean with the second part (rollback close)
Re: Adding Dialogue History to old project?
2 answer to this sentence:
.... disable the rollback (I don't like the player being able to go back in time, so to say
In the visual novel "myth" is written in old renpу. Copy the history code from there
.... disable the rollback (I don't like the player being able to go back in time, so to say
In the visual novel "myth" is written in old renpу. Copy the history code from there
Renpy textbook (in Russian). https://disk.yandex.ru/i/httNEajU7iFWHA (all information is out of date) Update 22.06.18
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
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