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[HELP] something like .rpa archivie

Posted: Thu Feb 20, 2020 1:32 pm
by Morethanreality
in ren'py u can use .rpa archivie for "protect" your file but nowadays there are a lot of method for decrypt that archivie.
anyone know a more secure method for crpyt the game file ?

Re: [HELP] something like .rpa archivie

Posted: Thu Feb 20, 2020 2:30 pm
by gas
Long story short: whatever the mean you'll use, there's a way to decrypt.
If you'll surf around the web, you can see any kind of MOD for console roms. They decrypted, changed and packed back again, even those "obscure" assembly codes.

In a word: be ready to get pirated. Thats' true for games as movies, music, art and books too.

Re: [HELP] something like .rpa archivie

Posted: Thu Feb 20, 2020 3:20 pm
by Andredron
Renpy can be cracked in 2 hours.

Not programmatically, so through the console will be
unpack. As it was with 1 defense in the game, I encountered it. There the encryptor was used, rpyc and archives were not extracted at all, either through gabro or separately. Extracted all resources through the console

Another thing is the rugp engine. There for 20 years no one really hacked him, except for Chinese 1 (Maniac Akane, kimi ga nozomy ....) But the engine itself is complete sh...


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Visual novel "Blood Code"

Re: [HELP] something like .rpa archivie

Posted: Thu Feb 20, 2020 8:10 pm
by Morethanreality
Andredron wrote:
Thu Feb 20, 2020 3:20 pm
Renpy can be cracked in 2 hours.

Not programmatically, so through the console will be
unpack. As it was with 1 defense in the game, I encountered it. There the encryptor was used, rpyc and archives were not extracted at all, either through gabro or separately. Extracted all resources through the console

Another thing is the rugp engine. There for 20 years no one really hacked him, except for Chinese 1 (Maniac Akane, kimi ga nozomy ....) But the engine itself is complete sh...


Image

Image


Image

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Visual novel "Blood Code"
i just ask u to help me a little because i'm noob in coding ren'py , this kind of code allow to crypt ren'py files i suppose , how i use it? and how can i customize that for make it "personal"?

Re: [HELP] something like .rpa archivie

Posted: Fri Feb 21, 2020 1:20 pm
by rames44
Without some significant programming skill, you’re not going to be able to do it, because it would require modifying Ren’py itself. Even then, it won’t stop a determined cracker. The problem is that the game has to read the files, which means the decryption code has to be in the game, which means it’s in the hands of anybody running the game. So, they can dive into the game, hijack the code the game itself uses and repurpose it to decrypt the assets.

It’s a losing battle.

Re: [HELP] something like .rpa archivie

Posted: Sat Feb 22, 2020 11:26 am
by uyjulian
Even with significant programming skill, it can be cracked easily thanks to tools like uncompyle, unrpyc, and Ghidra.

People have written extraction tools like unrpa and GARbro, so even if you write a different file format, an unpacker can be created quickly.