I'm working on a game that does not use side images, but features a lot of character expression changes.
Currently I've been handling this by manually changing each character's expressions each time the sprite needed to change.
However, I've now been adding talking sprites to each character, and this method is proving to be very cumbersome and hard to read.
As an example:
Code: Select all
show joseph Scene1NeutralTalking at left
joseph "It was lonely out there. Just had my sister."
show joseph Scene1Neutral at left
diane "Aunt Cheryl talks enough for four people."
show joseph Scene1HappyTalking at left
joseph "Heh! Isn't that the truth..."
show joseph Scene1Happy at left
Thank you for any assistance you can lend!
-Reis