Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 7, in script call
call prepare_all from _call_prepare_all
File "game/global.rpy", line 28, in script call
call prepare_powers from _call_prepare_powers
File "game/powers.rpy", line 21, in script
python:
File "game/powers.rpy", line 23, in <module>
power_6 = Power("Power 6", image="gui/powers/power_6.png")
TypeError: 'unicode' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 7, in script call
call prepare_all from _call_prepare_all
File "game/global.rpy", line 28, in script call
call prepare_powers from _call_prepare_powers
File "game/powers.rpy", line 21, in script
python:
File "C:\Users\Infin\Desktop\Champion-v0.06-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Infin\Desktop\Champion-v0.06-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/powers.rpy", line 23, in <module>
power_6 = Power("Power 6", image="gui/powers/power_6.png")
TypeError: 'unicode' object is not callable
Windows-8-6.2.9200
Ren'Py 7.3.5.606
v0.05
Sun Mar 22 12:36:04 2020
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 14, in script call
call prepare_all from _call_prepare_all_1
File "game/global.rpy", line 28, in script call
call prepare_powers from _call_prepare_powers
File "game/powers.rpy", line 21, in script
python:
File "game/powers.rpy", line 23, in <module>
power_6 = Power("Power 6", image="gui/powers/power_6.png")
TypeError: 'unicode' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 14, in script call
call prepare_all from _call_prepare_all_1
File "game/global.rpy", line 28, in script call
call prepare_powers from _call_prepare_powers
File "game/powers.rpy", line 21, in script
python:
File "C:\Users\Infin\Desktop\Champion-v0.06-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Infin\Desktop\Champion-v0.06-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/powers.rpy", line 23, in <module>
power_6 = Power("Power 6", image="gui/powers/power_6.png")
TypeError: 'unicode' object is not callable
Windows-8-6.2.9200
Ren'Py 7.3.5.606
v0.05
Sun Mar 22 12:43:41 2020
I just can't figure out what the problem is, in case of doubt I'll even leave you the code.
The menu that doesn't work :
Code: Select all
label prepare_powers:
python:
power_6 = Power("Power 6", image="gui/powers/power_6.png")
return
init -1:
transform power_eff: ## Hover over Powers to make them brighter
zoom 0.6
xalign 0.26
yalign 0.30
alpha 0.7
on idle:
linear 0.2 alpha 0.7
on hover:
linear 0.2 alpha 1.0
image tooltip_power_1=LiveComposite((1080, 50), (10,0), Text("| {color=f89898}ENERGY SPHERE{/color} | \n An energy sphere, useful in every situation.", style="tips_bottom"))
init -1 python:
from operator import attrgetter ## Required for sorting items
power_page = 0 ## Power screen start page
power_item = None
selecting_power = False
power_selection_canceled = False
class Power(store.object):
def __init__(self, name, image="", cost=0):
self.name = name
self.image=image ## Image file to use for this item
self.cost=cost ## How much does it cost in shops? (IRRELEVANT FOR POWERS)
def use(self): ## here we define what should happen when we use the item
self.name = self.name
class Powers(store.object):
def __init__(self, money=10):
self.money = money
self.powers = []
def add(self, power):
self.powers.append(power)
def drop(self, power):
if power in self.powers:
self.powers.remove(power)
foundpower = power
for index, currentitem in enumerate(self.powers):
if currentitem.name == power.name:
foundpower = currentitem
if not foundpower == power:
self.powers.remove(foundpower)
def power_use():
power_item.use()
## Tooltips:
style.tips_top = Style(style.default)
style.tips_top.size=18
style.tips_top.color="fff"
style.tips_top.outlines=[(3, "000000", 0,0)]
style.tips_top.kerning = 5
style.tips_bottom = Style(style.tips_top)
style.tips_top.size=18
style.tips_bottom.outlines=[(0, "000000", 1, 1), (0, "000000", 2, 2)]
style.tips_bottom.kerning = 2
style.button.yminimum=52
style.button.xminimum=52
style.button_text.color="000"
Code: Select all
init offset = -1
init python:
config.automatic_images = [' ', '_', '/']
config.automatic_images_strip = ['images']
## Prepare the Powers / Leads / Inventory
label prepare_all:
call prepare_powers from _call_prepare_powers
call prepare_leads from _call_prepare_leads
call prepare_inventory from _call_prepare_inventory
return
define save_version = 0.1
label after_load:
$ loaded_game = True
if _in_replay:
$ renpy.block_rollback()
return
call prepare_all from _call_prepare_all_2
Code: Select all
label start:
call prepare_all from _call_prepare_all
python:
powers = Powers()
leads = Leads()
inventory = Items()
call prepare_all from _call_prepare_all_1
$ quick_menu = False
jump prologue_begin
while end_game == False:
##"Back in the Main loop"
call progression_next_action from _call_progression_next_action_3
label end_game_label:
# This ends the game.
return