Problem saving after using im.load_surface
Posted: Fri Apr 24, 2020 7:17 am
Hello there. I encountered a saving error when I tried using "im.load_surface" function.
The code itself:
The traceback error occurred whenever I tried to save the game:
Full traceback:
Even if the "floor" variable has been set to another value, it still causes an error (in log). The traceback:
Any help is appreciated!
The code itself:
Code: Select all
$ floor=im.load_surface("map/beach_colormap.png")
Code: Select all
While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
TypeError: no default __reduce__ due to non-trivial __cinit__ (perhaps store.floor = <Surface(1920x1081x32)>)
Code: Select all
Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\screen.py", line 714, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\behavior.py", line 962, in event
return handle_click(self.clicked)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\behavior.py", line 897, in handle_click
rv = run(action)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\behavior.py", line 313, in run
new_rv = run(i, *args, **kwargs)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\loadsave.py", line 422, in save
six.reraise(t, e, tb)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\loadsave.py", line 405, in save
dump((roots, renpy.game.log), logf)
File "C:\Users\felin\Desktop\Renpy program\renpy-7.3.5-sdk\renpy\loadsave.py", line 51, in dump
pickle.dump(o, f, pickle.HIGHEST_PROTOCOL)
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 1370, in dump
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 224, in dump
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 548, in save_tuple
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 306, in save
File "stringsource", line 2, in pygame_sdl2.surface.Surface.__reduce_cython__
TypeError: no default __reduce__ due to non-trivial __cinit__ (perhaps store.floor = <Surface(1920x1081x32)>)
Even if the "floor" variable has been set to another value, it still causes an error (in log). The traceback:
Code: Select all
While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
TypeError: no default __reduce__ due to non-trivial __cinit__ (perhaps renpy.game.log.log[113].stores['store']['floor'] = <Surface(1920x1081x32)>)