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Is there some easy way to implement something like that in a game?
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All you need to do is create a screen, add a button, and assign an action to the button.
Then, add a timer, and make another action happen (or hide the screen, depends how your game will work and what the point of clicking the button is, etc)
Lastly, you simply show that screen within your game and voila.
To make it so a player loses if they click it too soon, you just need to have two different buttons, in the exact same spot. After a timer runs out, one button disappears and the correct button is all that's left.
There are, of course, other ways to achieve this as well, this is just one way, for example, another way is you could have just one button, clicking it will take you to a label, where a variable is checked. If you pressed the button too early, it has the default variable, and you fail. If you waited long enough, the timer set the variable to something else, and you pass instead.
Here's a really simple example: (untested)
Code: Select all
## declare and default the variable we use to check if a button was pressed too early default myvar = False ## define some points for our game default points = 0 ## create a screen, add a button to it, and give it a timer (in this case, 1.5 seconds) screen myScreen(): textbutton _("CLICK HERE!!!") action Jump("fail_check") timer 1.5 action SetVariable("myvar", True) label start: ## show the screen show screen myScreen "Click the button" label fail_check: ## use python conditional if myvar: "You win!, you waited to press the button, yay!!!" jump win else: "Boo! You're impatient!" "You Lose" jump lose label win: ## Use python to increment the value of "points" variable by 1 $points + = 1 ## Jump back to the beginning, to do the whole thing over jump start label lose ## Show the player how many points they ended up with "You ended up scoring a total of [points] points" ## End the game return