Is it possible to make a minigame that when you press a key before the right time you lose?

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Is it possible to make a minigame that when you press a key before the right time you lose?

#1 Post by lykoia » Thu May 14, 2020 4:35 am

Hey all, newbie here

Is there some easy way to implement something like that in a game?

Thank you

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Re: Is it possible to make a minigame that when you press a key before the right time you lose?

#2 Post by Imperf3kt » Thu May 14, 2020 5:14 am

Sure, this is can be really simple using renpy screen language (but it can get really complex depending on how you're using it)

All you need to do is create a screen, add a button, and assign an action to the button.
Then, add a timer, and make another action happen (or hide the screen, depends how your game will work and what the point of clicking the button is, etc)
Lastly, you simply show that screen within your game and voila.

To make it so a player loses if they click it too soon, you just need to have two different buttons, in the exact same spot. After a timer runs out, one button disappears and the correct button is all that's left.
There are, of course, other ways to achieve this as well, this is just one way, for example, another way is you could have just one button, clicking it will take you to a label, where a variable is checked. If you pressed the button too early, it has the default variable, and you fail. If you waited long enough, the timer set the variable to something else, and you pass instead.

Here's a really simple example: (untested)

Code: Select all

## declare and default the variable we use to check if a button was pressed too early
default myvar = False

## define some points for our game
default points = 0

## create a screen, add a button to it, and give it a timer (in this case, 1.5 seconds)
screen myScreen():
    textbutton _("CLICK HERE!!!") action Jump("fail_check")
    timer 1.5 action SetVariable("myvar", True)

label start:
    ## show the screen
    show screen myScreen
    "Click the button"

label fail_check:
    ## use python conditional
    if myvar:
        "You win!, you waited to press the button, yay!!!"
        jump win
        "Boo! You're impatient!"
        "You Lose"
        jump lose
label win:
    ## Use python to increment the value of "points" variable by 1
    $points + = 1
    ## Jump back to the beginning, to do the whole thing over
    jump start
label lose
    ## Show the player how many points they ended up with
    "You ended up scoring a total of [points] points"
    ## End the game
Python conditionals:
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.

Imperf3kt Blackjack - a WIP blackjack game for Android made using Ren'Py
Free Android GUI - Updated occasionally

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