A New Game button when no save game is detected, a Run Game when one is of course available and a Quit button.
Given that there is only one savegame in scope, I do not want to have to deal with the usual loader.
So my navigation menu looks like thius:
Code: Select all
screen navigation():
vbox:
style_prefix "navigation"
xpos gui.navigation_xpos
yalign 0.5
spacing gui.navigation_spacing
#if main_menu:
if not savegame_present:
textbutton _("New Game") action Start()
else:
textbutton _("Auto Load") action Function(AutoLoding())
if renpy.variant("pc"):
## The quit button is banned on iOS and unnecessary on Android and
## Web.
textbutton _("Quit") action Quit(confirm=not main_menu)
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def AutoLoding():
return renpy.load( "1-1" )
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label main_menu:
$ savegame_present = renpy.can_load("1-1", True)
call screen main_menu
return
So it seems there is an evaluation done to see if the menu item will be disabled. Am I right ?
If so... is there a way to tell renpy to enable the menu and not do a pre-evaluation ?
And.. is it a viable way to get the feature done ?
Thanks in advance for all the help