This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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I mean, textbuttons aren't common for choices, because menus are simply used for millions of visual novels. Instead, textbuttons are just for showing several screens.
Thats my words.
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I think what you're asking is if its better to use the default choice menu, or supply your own screens with choices.
Neither is better than the other, they're just different ways of doing things.
For instance, in one game I made, I don't use textbuttons nor a choice menu, but the entire game is made up of choices every 2 - 3 dialogue lines.
Instead I supply imagebuttons (made using a Text displayable) to determine which label to "jump" a player to. I could have used any "button" or interactive element, and they'd all have done pretty much an identical job, only how I implement them would be different.
For simplicity, I highly recommend sticking with the choice menu until you are more familiar with label flow and control.