A way to make the screen shake regularly
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
A way to make the screen shake regularly
Is there a way to call hpunch and vpunch regularly outside of having to click past text? I want a passive shaking effect about every second / two seconds to mimic a metro or an elevator. Basically, I want to make a short label that I can call at the start of the scenes for those occasions and then turn off once the effect is done.
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Re: A way to make the screen shake regularly
What about the doublevision Wiki recipe? I imagine something like that could be tweaked to work ... somehow.
I'm not a great programmer, I just stand on the shoulders of them.
Er, for a moment, I got my hopes up with this: http://www.renpy.org/wiki/renpy/doc/coo ... ake_effect but it's not quite what you're looking for, you have to call it. It won't just go automatically even when the player is reading. Incidentally, wouldn't that be distracting?
I'm not a great programmer, I just stand on the shoulders of them.
Er, for a moment, I got my hopes up with this: http://www.renpy.org/wiki/renpy/doc/coo ... ake_effect but it's not quite what you're looking for, you have to call it. It won't just go automatically even when the player is reading. Incidentally, wouldn't that be distracting?
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Re: A way to make the screen shake regularly
vpunch and whatever, don't they have a "punch" sound that comes with them? That would be annoying. (Don't know, because I've never used the command.)
I'd suggest another visual cue to simulate a train, like a white light passing the windows.
I'd suggest another visual cue to simulate a train, like a white light passing the windows.
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