In my game, I have maps for the player to explore and interact with. I opted to display these screens using the "show" command rather than "call" due to the fact that I needed a couple layers of screens without losing the previous ones. So, to prevent the skip button from skipping through these, I put in the choice_for_skipping code. All of the map "rooms" pretty much look like this:
Code: Select all
label ex_waterpath:
$ location = "waterpath"
hide screen cell
scene wf_path
show screen ex_waterpath
with Dissolve(0.2)
$ renpy.choice_for_skipping()
$ renpy.pause(hard=True)
I'm at an extreme loss of what to do, because this was working completely fine earlier today, and now it seems Ren'Py is just ignoring this code altogether. It's not even doing the secondary function of autosaving.